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Angel Village

In the Seaside Tunnel, you can find a mushroom to the right to eat. Eventually you will make contact with an old friend before finally returning to the surface. At the Angel Village, you can find everyone except Kara down the ladder to the right. Take the left ladder down. There is a red jewel in the fountain where everyone is dancing.

Angel Village Caverns |map|

You can find the Jeweler Gem near a pond. Go past the large door to enter the path to Ishtar's studio. Fight your way through the levels. When you get to a dead end, examine the wall where the candles are blowing away from each other to open a passage.

Use the Psycho Slider when you see a hole near the floor to get a red jewel. When you come to another dead end, examine the wall where you see Will's hair blowing around. In the room between Kara's picture and Ishtar's studio, you can find a red jewel in one of the jars.

Enter Ishtar's studio to begin his test. The change in the first pair of rooms is that the right jar has changed color so point at that jar when you enter the second room. The answer in the next pair of rooms are the jars to the bottom left. The answer in the next pair is the treasure chest. There is a red jewel in one of them. The answer in the next pair of rooms is that Will's hair and clothes are blowing around. Return to the studio and sprinkle the magic dust on Kara's painting in the other room. Return with Kara to the others.

Watermia

At Watermia, go to the house left of Luke's and you will find Lance. There is a red jewel in a jar at the lower left part of Watermia. Another red jewel is in the jars at the gambling house. The Jeweler Gem is also in the gambling house. Return to Luke's house with Lance.

Great Wall |map|

After the party, open your inventory to find a letter from Lance. You will be able to go to the Great Wall to look for him. Fight your way through the Great Wall. You can block the arrows from the archers or you can use Psycho Slider to go under them. At the top of the right most ladder from the sandy area you climb down into, you will find a piece of Lilly's necklace flashing on the ground.

Make your way past the spears darting from the wall and enter the next area. Drop down the pit for a very long fall. Take the stairs up to the far left to find a red jewel. Go back and take the stairs up in the middle. You will come to a hall with many stairs leading up. At the second furthest one to the right, you will find another necklace piece. Go up the stairs and hit the switch. Now you can take the left most stairs up in the hall to continue on. As you are leaving the area, Lilly will join you.

Run down the ramp and stop yourself before you hit the jump. You can clear your way through the enemies and get an herb from the chest. Go up and run down the ramp and go past all of the jumps. In the next area, jump down to the right of the middle door. Jump down the pit you land next to. Jump again down from where you land. Enter the Dark Space to receive Will's Spin Dash. To use Spin Dash, charge up Psycho Dash and then start pressing L and R, one at a time.

Use the Spin Dash to get over the 2 jump ramps to the left and enter the door. Use the switches to clear the spears then quickly move past them before they reset. Enter the Dark Space to turn into Freedan. Continue on top of the wall and use Dark Friar to defeat the archer that is out of range. Go down the stairs.

Move the statues around by hitting them or by using your powers. Use the switch at the end to bring them all to life. Continue on to the next part of the wall. You will find a Dark Space after you defeat all of the statues in the hall. Turn back into Will and use the Spin Dash to get over the jump ramp. Jump down when you see an opening on the side.

Sand Fanger

Sand Fanger will burrow into the sand and jump out at you. You can see when he is preparing to jump out by watching for swirling sand. Sometimes he will jump straight into the air and then dive back in somewhere near. Other times he will jump in and out of the sand all along the area. You will be able to hit him as he is entering and leaving the sand. The best time to hit him is when he is preparing to release some creatures to help him.

Afterwards, climb up the ladder. Continue on to find Lance. At Watermia, go to the upper right side of the gambling house's raft. A lotus pad will eventually come and will take you to a hidden raft. Talk to the man in the hat to play. Don't drink any glass Will feels suspicious about. After the game, talk to Neil and you will travel to Euro.

Euro

There is a girl named Ann in the Rolek Mansion who will give you a red jewel if you bring her 3 apples. You can get the apples from one of the street vendors outside. There is a shop with a line of customers outside of it that has potions to increase your hit points and dark power. You will have to wait in line to get in though. You can find a red jewel in a narrow pass between some houses.

You can find two old men in one of the houses who will mark Mount Kress on your map. The Jeweler Gem is inside one of the houses where he is peering out the window. You can find a hidden path at the upper part of town that leads to a shrine. Examine the statue to get to the basement. You will find a red jewel in one of the barrels. If you visit Lance and Lilly back at Watermia, Lance will give you a red jewel.

Mountain Temple |map|

Travel to the Mt. Temple from Euro. Use Will's Spin Dash across a vine jump ramp to get to a Dark Space where you can turn into Freedan.Go up to the next area. Make your way left into the next area. Fight your way through the area and you will come to a chest with some Mushroom Drops in it.

Return back to the previous area. Go to the right and enter the next area. You will eventually reach a Dark Space where you can turn back into Will. Go down from the Dark Space and run all the way to the left to find a chest with a red jewel. Return to the previous area. Use the Mushroom Drops where you see the broken vines. In the next area make your way to the right side and enter another area. Make your way across the mushrooms and you will find another chest with Mushroom Drops.

Return to the previous area and use the Mushroom Drops on the broken vine. Go up to the next area. Take the bottom path to the right and you can find a Dark Space where you can receive Freedan's Aura Barrier. Make your way around the area and you will find a jump ramp right above the Dark Space. Run down it and it will lead you to another chest with Mushroom Drops.

Leave this area down back into the previous area. Use the Mushroom Drops on the broken vines. Continue on and you will come to a chest that has the Teapot inside. Return to the Dark Space where you can turn into Will. Use the Psycho Dash on the jump ramp in the same area as the first Dark Space you encountered.

Return to Euro and use the Teapot near Neil. At the Native's Village, you can find a red jewel in a jar inside the hut to the right. Rest in the hut to the left. When the villagers arrive, talk to one of the boys and he will put Ankor Wat on your map.

Ankor Wat |map|

Travel to Ankor Wat and enter the main doors up top. To defeat the blue creatures, you need to hit their head 3 times while it is extended then finish off the body. You can find a red jewel in a chest inside. Use the spin Dash to get up the ramp. Defeat the 2 wall creatures at the end then use Psycho Slider to get through the hole. When you jump off the ledge you arrive at, a pit opens below and you fall in. Defeat the wall creature in the corner and some stairs will open up. Use the Psycho Slider to get through the holes.

Grab the herb from the chest then go down and use the Spin Dash up the ramp to jump right over the wall. Outside in the garden, maneuver your way around the hedges and enter the Dark Space. Turn into Freedan and go to the door at the top of the garden. One of the hedge monsters in the garden is tough to see up top to the left of the stairs and can be hit with Dark Friar. Go right inside and defeat all of the enemies to open the way to a Dark Space where you will receive Freedan's Earthquaker.

Go back and take the left path. Jump off the ledge and use Earthquaker to immobilize the rock guardian. If you don't, it will keep spinning invincibly blocking the way. Go into the next room and go all the way up to find a red jewel. Go back down taking the right path then exiting outside at the road to the main hall. Go all the way up top an enter the main hall. If you try to take the stairs up in the main hall, you will be blinded by a bright light.

Take the path around and you will find yourself back outside. Take a look around on the ground and you will find the Black Crystal Glasses. Equip the glasses and go up the stairs to the second floor. Drop down the pit on the right side. Enter the Dark Space and turn back into Will. Go back to the second floor and use the Psycho Slider to get through to the other side. The pit on the left side drops down to a red jewel.

Go up to the third floor then make your way up the stairs to the fourth floor. There is a red jewel at the end of the path. Go back and jump down the pit back to the third floor. Make your way to another set of stairs that takes you to the fourth floor again then you will find a final set of stairs that takes you up to the fifth floor. Talk to the spirit and you will receive the Gorgon Flower. Return with it to the Native's Village. Use the Gorgon Flower on the villagers that were turned to stone. Talk to the one in the middle after and she will give you a red jewel.

 

Continued in Part 4